76 cards found.

Elder Land Wurm

Creature Dragon Wurm   5 / 5   {4}{W}{W}{W} (7)

Defender, trample
When Elder Land Wurm blocks, it loses defender.



Color Identity: W,White
Printings:
Fourth Edition Foreign Black Border (Rare)

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Elkin Bottle

Artifact {3} (3)

{3}, {t}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.



Color Identity:
Printings:
Pro Tour Collector Set (Rare)

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Elvish Fury

Instant {G} (1)

Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

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Emcee

Creature Human Rogue   {2}{W} (3)

Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.



Color Identity: W,White
Printings:
Unhinged (Uncommon)
Unhinged (Uncommon)

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Emcee (b)

Creature Human Rogue   {2}{W} (0)

Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.



Color Identity: W,White
Printings:
Unhinged (Uncommon)

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Emerald Dragonfly

Creature Insect   1 / 1   {1}{G} (2)

Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
"Flittering, wheeling,/ darting in to strike, and then/ gone just as you blink."
—"Dragonfly Haiku," poet unkown



Color Identity: G,Green
Printings:
Legends (Common)

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Firebrand Ranger

Creature Human Soldier   2 / 1   {1}{R} (2)

{G}, {t}: You may put a basic land card from your hand onto the battlefield.
A skilled ranger can glance at the mud on your boots and tell where you last camped.



Color Identity: R,Green,Red
Printings:
Invasion (Uncommon)

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Forest

Basic Land Forest   (0)

({t}: Add {G}.)



Color Identity: Green
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Fugitive Druid

Creature Human Druid   3 / 2   {3}{G} (4)

Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
"If the druids are so devoted to their trees, I will carve them coffins from their precious heartwood."
—Volrath



Color Identity: G,Green
Printings:
Tempest (Rare)

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Goblin Polka Band

Summon Goblin 1 / 1   {R}{R} (0)

{2}, {t}, Pay {R} for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases.



Color Identity: R,Red
Printings:
Astral Cards (Common)

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Goblin Tutor

Instant {R} (1)

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle your library.
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery



Color Identity: R,Red
Printings:
Unglued (Uncommon)

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Gorilla Chieftain

Creature Ape   3 / 3   {2}{G}{G} (4)

{1}{G}: Regenerate Gorilla Chieftain.
A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.



Color Identity: G,Green
Printings:
Seventh Edition (Common)

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Grave Robbers

Creature Human Rogue   1 / 1   {1}{B}{B} (3)

{B}, {t}: Exile target artifact card from a graveyard. You gain 2 life.
"If you don't have your health, you don't have anything." —Proverb

This card is on the reserved list.


Color Identity: B,Black
Printings:
The Dark (Rare)

Foreign Names:

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Headless Horseman

Creature Zombie Knight   2 / 2   {2}{B} (3)




Color Identity: B,Black
Printings:
Magic Online Promos (Common)

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Homarid

Creature Homarid   2 / 2   {2}{U} (3)

Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.



Color Identity: U,Blue
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

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Illusions of Grandeur

Enchantment {3}{U} (4)

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

Incoming!

Sorcery {4}{G}{G}{G}{G} (8)

Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles their library.



Color Identity: G,Green
Printings:
Unglued (Rare)

Foreign Names:

Formats:

No results found.
Bummer

76 cards found.